      
DF::Buoyancy    C:\Users\KatachiHome\AppData\Roaming\MAXON\CINEMA 4D R13_05DFD2A0\plugins\DPIT Plants & Effex 2.0\res\help\EN\Effex\fx_dforce_buoyancy.html    "                default.tif                  Object Header   The buoyancy dual force can be used as grid force (in the dynamics nodes) or as particle force (in a particle group).<br>
It generates a force pointing upward according to the temperature available in a temperature (or scalar) channel.<br>
The idea behind it is that hot things rise upwards (buoyancy law).
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It is useful to create fire, hot gases, explosions, boiling or any other effect that is based on temperature (or rather the values
of a scalar channel because you can link any scalar channel here). 